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MYR Games
At MYR Games, I contributed to multiple VR projects, including Shootout VR and PokerVR, where I developed characters and created both 3D and 2D assets. Below are images and videos showcasing some of my work.









Above are renders of avatar work I have done for Poker VR. I am responsible for avatar's design including modeling, texturing, rigging, and engine implementation.
Bron Studios
At BRON, I developed characters for real-time animation in Unreal Engine. My workflow involved ZBrush, Maya, Substance Painter, Photoshop, and Unreal Engine. Below, I've detailed some of the characters I worked on.
Bit Fry Game Studio
While at Bit Fry Game Studios, I developed 3D models of NBA, WNBA, NFL, MLB, and WWE superstars for our mobile games. My primary workflow includes ZBrush, Maya, Substance Painter, and Photoshop/Marmoset. Below, you'll find images and videos showcasing some of my work.


Above are turntables of sculpts I did of base body shapes for our NFL and NBA athletes. We aimed at stylizing our character designs without forgetting to define anatomy. The sculpts were done in Zbrush.
Sasha Banks - WWE

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*Responsible for all 3D aspects, character is game ready
Becky Lynch - WWE

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*Responsible for all 3D aspects, character is game ready
Charlotte Flair - WWE

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*Responsible for all 3D aspects, character is game ready

I modeled and textured these wings for Charlotte Flair's "Ultimate move" the concept for these wings is on the right ->


Marvin Bagley III - NBA
*Responsible for all 3D aspects, character is game ready

Ja Morant - NBA
*Responsible for all 3D aspects, character is game ready

Shaquille O'Neal - NBA
*Responsible for all 3D aspects, character is game ready
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